
There are a lot of jokes within about him being a relic of the past, and maybe that’s true, but it was the gameplay that became antiquated. I think the problem is that 3D Realms thought that any shooter would be good as long as Duke Nukem was in it. The best ideas are recycled from Duke 3D, and the new ideas are non-existent.

We had a perfectly good formula with Duke Nukem 3D, and someone said, “Nah, let’s do what everyone else is doing.” We went from anarchic fun to bland corridor shooting. It boggles the mind to think about how we got here. If you did the same with Duke Nukem Forever, you’d have an extremely generic shooter, but you’d find yourself less irritated and uncomfortable. If you took out all the dialogue in Duke Nukem 3D, you’d still have Duke Nukem 3D. He was fun to play as because he was this stoic smart-talker who sounded like he was having as much fun as you were. Don’t get me wrong, I absolutely believe that the developers wanted to make an entertaining game around Duke Nukem, but they asked themselves what made Duke Nukem 3D great, and they arrived at the answer: Duke Nukem. If the foundation was laid by another game, 3D Realms built a waterslide on it.ĭuke Nukem Forever isn’t a waterslide. Its levels were carefully crafted, challenging you to find the exit and maybe a few extra goodies, as well. It gave you a bunch of stupid weapons with questionable usefulness, then let you loose in ridiculous environments to use them. If you wanted to break my heart and insist that Duke Nukem 3D was just a copy of Doom with tits and Evil Dead references. But somewhere down the line, perhaps even from its inception, developers made a severe mistake: They bet on Duke. Every few years, I replay it and am reminded of how it sizzles, and just thinking about it gives me goosebumps. Since playing Duke Nukem 3D at far too young an age, I’ve been in love with it. There were only two reasons people cared to begin with: They either liked Duke Nukem 3D because it was an amazing title and you should love it, or they just like gawking at the carnival freak show. When it finally hit, reactions ranged from negative to “I guess it could have been worse.” James Stephanie Sterling ripped the game a new one on release, right here on Destructoid. Every few years, another tease would come out, saying, “no really, prepare your uterus, he’s coming for real this time,” only for 3D Realms to roll over and fall asleep again. It spent 15 years in development hell, becoming legendary for its protracted development time.

Hail to the king, baby! For clarity, this kusoge is not the king.ĭoes Duke Nukem Forever really need an introduction? It was announced before I hit puberty.
